We are in the second phase of our project.
On the 18th of February, Teams 6 participated in a thinking design workshop. Previously, we received a box from Edinburgh Napier University, full of snacks and drinks, to give us strength and energy for the day.
The workshop was based on the idea of four unusual users for our project area.
Therefore, we had our first user: a vampire, and some words related to it such as reflection and night time. We did not have limitations in our ideas, we were pushed to think out of the box. We came out with crazy and realistic proposals. Eventually, we were inspired by the vampire’s eternal life. Thus, the idea developed in a library, where people could do a journey in many different eras.
The second user was a werewolf with associated the words: pack mentality, hybrid, change and timing. On this occasion, we all had the same association werewolf-energy. Hence, we looked at ideas related to physical activities, big structures, such as a giant hamster wheel and places to grow food.
The third user was a unicorn, rarity, VIP and precious were the listed words. Despite the fantasy idea related to the unicorn, our group associated the unicorn with the Scottish Heritage. Therefore, we thought about the use of native species in the green areas. Moreover, we associated the unicorn with the symbol of masculinity and power, being bounded by a golden chain in the Scottish representation. Thus, our team came up with the idea of a Colosseum built with Scottish traditional stone, where the unicorn could train and do exercises.
The fourth user was a monkey buffer associated with the words unexpected, slow reveal and preserve. In this case, the group thought about leisure spaces for mummies insides pyramids made by grass. We also wanted to create spaces for meditation.
After a lunch break, we applied all the design thinking we elaborated in the morning to real users. Hence, we looked first to our site which is surrounded by several points of interest. There is a war memorial, a care home, a library, and a gym. Thus, we realized that our project could target people with a different age range. We also identified the memories related to the place, the connection that Armadale has with the mines and how our project could implement and develop those memories and could create as well new ones. Looking at the previous design thinking with our unusual users, we realized that for the final project we could create a time story with a pathway where past, present, and future are linked, with our slogan:
TIME LINE PATHWAY, YOU CAN BE PART OF IT.
Soon the project details.